Giving the party two full combat rounds to pound away at poor Tloques while his AC is low and his HP are reduced might end this fight before it even gets started. Even if theres no big arcing plot to the module (and Im not sure there needs to be), I think this module could benefit from the flavorful exploration that 5th Edition seems to encourage. There's also a peculiar connection in C1 to a later Greyhawk adventure. I read that trap as a seesaw-type thing. || Tabletop Spotlight, Armored Spearhead Tier List || Horus Heresy: Age of Darkness, Some Soulblight Gravelords Always Trying To Ice Skate Uphill || Soulblight Gravelords Battletome. Actually the module doesnt care about a lot of things. Door: The door has a small keyhole and is locked. Otherwise excellent- an exploration into an Aztec/Mayan themed tomb, lots of traps. Also, Tloques-Popolocas can be a pretty formidable enemy, especially if the party has been softened up by poisons and curses and whatnot. It plays like an adventure serial, introducing the story with the action already in progress. And, of course, the doppelganger will not be able to fake being the killed party member without everyone at the table knowing about that too. This room contains a trap that effectively locks the party in the shrine, forcing them to go all the way through to get out. The module specifies rolling a d12 for every hour spent in the shrine to check for a random encounter. Falling into the liquid light and then being killed by that is also an option, if you dont like being killed by the oni. back cover bottom left, Product Number back cover bottom right. "[5] He continued: "The shrine has two entrances, but the rules are written based on the assumption that you enter through the tournament entrance. It was written by Harold Johnson. So, you might get a random roll in room 3, and a poison roll at room 6, and another random roll in room 9, and so forth. These people were the Olman. The original
Year Published. HALL OF THE THRASHING CANES The stone walls and ceilinB of this corridor are carved to resemble bamboo stalks. Read more, 101 Each of the six niches features a smaller diorama. This adventure introduces the nereid and (more notably) the "gibbering mouther.". We have updated our privacy policy. These maps were prepared to run C1: The Hidden Shrine of Tamoachan. You cant really fault a module that presents a riddle that requires something of each member of a (pregenerated) party. The county was created from Perry County in 1908 and named in honor of Nathan Bedford Forrest, a Confederate general in the American Civil War and the first Grand Wizard of the Ku Klux Klan.Forrest County is part of the Hattiesburg, MS . The denizens of the lower chambers are immune to the poisonous gas. Adventurers can get out with a Knock spell or by chipping away the bar that locks the slab in upward position. Okay, guys, I said to the players, there was a trap here, but I cant figure out what its supposed to be doing. Be the first one to, Tsr 09032 C 1 The Hidden Shrine Of Tomoachan, Advanced embedding details, examples, and help, Terms of Service (last updated 12/31/2014). When first released, it was probably TSR's 11th adventure, its final monochrome-covered adventure, and just the third adventure written by someone other than Gary Gygax. As far as Area 42, I think its not so much a confusion with the lower levels gas, but that there isnt actually any gas at all there but youre telling the players that there is. Think through how you want to handle it ahead of time. For instance, players arent really rewarded for finding lootrather theyre rewarded for making what the designers felt the correct decisions were. Roost of the Conch ..Page 5 7. Okay, enough of me slamming on the writers. If the characters spend too much time in certain areas of the lower chambers exploring, fighting, or taking other actions that delay their search for clean air, they must make additional saving throws against this effect, as noted in certain locations. SHOW ALL. However in order to do that, theyll have to make their way through a trap-filled temple filled with fiendish foes, including two forgotten Demigods, a giant crab and more. All rights reserved. Another one of those 5,000 year unconsciousness poisons can be made with the silvery flask powder and any liquid. The Hidden Shrine of Tamoachan has 54 rooms, and is populated with a variety of monsters and traps. Harold Johnson joined TSR in 1979. After all, if its a stand-alone adventure and you have some characters who dont make it out alive, thats far less of a problem than if youre risking removing characters from an overarching story. 95 No complaints. Labeled "Complementary" in the upper left corner, Two Author's Copies, one for each of the two authors. Fourth (1980-81): Dark brown, color cover, with cover
These cave-ins do not create passages out of the lower chambers. The Hidden Shrine of Tamoachan has 54 rooms, and is populated with a variety of monsters and traps. Enjoy it, share it, and use it for your creations. "Shrine" introduces the ancient Olman people of Greyhawk, based on the Aztec, Mayan, and Toltec peoples of Earth. I also only used zombies when the party disturbed someplace where the shrine builders would have interred bodies. ISBN
The panel has hp 80, AC/Reflex 8, and Fortitude I0. If you choose to use the other, more obvious, entrance, the DM must read the rules from back to front, which can get confusing. Adventurers who explore might be rewarded with intricate details about the Olman societys creation myths, or find the remains of a team that played pelotawhich means ball, and is this modules answer to the whole, oh hey these guys lost a ball game and are dead. Naturally players are given a chance to play (risking themselves in the process). It damages the partys chances for success, and it damages the tone of the adventure. In addition to the numbered
If you want to get a real look at Area 29s problems and potential, check out Playing Pelota in the Hidden Shrine of Tamoachan. Roll initiative.. Cover is identical to the Second print, but the ISBN
#249 (with an extra page 31-32), #266, #275, #277, #281, #284, #291, #297, two Author's Copies,
This module may thus be used for private competition among players, or as a separate, non-scored adventure! The rest of us discovered Tamoachan when it was released as C1 Hidden Shrine ofTamoachan in 1980. An adventuring group becomes lost and stumbles onto the hidden shrine of Tamoachan which is part of an ancient ruined city. The alcove room falls 10-ft and the northern side of the slab seesaw upward, blocking the passage. The adventure itself takes place in the Amedio Jungle at a disused temple near the ruined city of Tamoachan. Read more. Ernie Noa. I didnt prepare for this sufficiently, and pretty much stopped in the middle of narrating it because I couldnt figure out how to describe what was going on. Is the brown cover 1981 re-print going to surface again? See also the other "Collector's Edition" module,
Version Publisher. Both download and print editions of such books should be high quality. PDF $1.95 $1.95 Average Rating (1 rating) In 1980, TSR published the module named "The Hidden Shrine of Tamoachan" with the module code "C1". Lost Tamoachan: The Hidden Shrine of Lubaatum by Harold Johnson
All the figures in the dioramas are made of stucco and can be removed. The inclusion of the complete tournament info would be the main element that tied together the competition series of adventures. INTRODUCTION Lost in a dark and dank jungle, pursued by hostile natives, the characters race toward an enormous pyramid in the distance. Only
This is kind of an awful room, because you start out by lying to your players about poison gas that is going to kill their characters, and then you spend time throughout the whole sequence of finding the cure narrating how theyre feeling closer and closer to death. Third: Monochrome. The Estimated Values for Lost Tamoachan are fairly accurate for a numbered
But, heroes that are clever, lucky, and capable might manage to make their way out of the Hidden Shrine of Tamoachan and once again see the light of day. I think that panthers and baboons would probably not be happy in a poison gas environment, so I cut them from the batting order. [8], In 2017, Wizards re-released the adventure updated to the 5th Edition rules as part of the Tales from the Yawning Portal collection. Also, their file size tends to be smaller than scanned image books. These maps were prepared to run C1: The Hidden Shrine of Tamoachan. The wound beains to tremble, and youfeel the earth aive way. [2] The 1981 version consisted of a forty-page booklet with an outer folder and a color cover. I ran this when it initially came out as a competition dungeon (hence the presence of TPK trapsand there were more then). The serial number of the module
Be sure to take advantage of opportunities to narrate the characters coughing and choking on the gas. It appeared in Dungeon #141 (December 2006). Once, and once only, when that character would suffer a fatal blow, the death servant (which has unbeknownst to the characters merged with their shadows) will materialize and push the character out of harms way. 2023 Wizards. Maple Valley Schools is within the Eaton Intermediate School District . This printing has the 8-page illustration booklet packaged inside the
Monstrous Compendium Vol 3: Minecraft Creatures. Despite all that though, the module is still fantastic. The save DC to not fall asleep for 5,000 years is fairly low, but having to make it multiple times is just tempting fate. You fall as the worldaoes black. The Olman are a Mesoamerican analogue society drawing heavily from the Aztecs but also theres some Mayan and Incan iconography sprinkled throughout. #182, #184, #193, #199, #204, #207, #209, #210, #212, #214, #221, #223, #225, #227, #233, #244,
The Hidden Shrine of Tamoachan was the first module to introduce the Olman to the world of Greyhawk. Grid and no-grid options of each map are provided. The maps have a sort of big shade of gray over them, making them quite difficult to read. Johnson's next adventure for TSR was another tournament: A2: "Secret of the Slavers Stockade" (1981). Even if you roll for random encounters every six rooms, which is pretty stingy as far as hours passed, remember that there are only 53 rooms in the entire dungeon, which means youd be rolling for a possible random encounter about 8 or 9 times in total. [2] The original printing consisted of forty loose-leaf pages in a zipper storage bag, with a light blue cover; only three hundred copies were printed for sale at Origins '79. All in all, this is a pretty good module, and theres a reason it ranks on many peoples top ten lists. z -:t Vl ":r: 1w 10u. Well, we dont know why, thats just how you have to do it. But it's probably just a fun easter egg. at Origins 1979. Is your group up for the challenge ofTamoachan? On a failure, the character loses a healing surge, or hit points equal to his or her healing surge value if the character has no more healing surges. A mona them is a witch doctor. The A and B versions of the maps were created with different tools and each has a distinct look, but both accurately reflect the maps for The Hidden Shrine of Tamoachan. Ruins of vast cities and tall temples are the only remaining traces of the civilization's advances. 88 113 The adventure originally began with players escaping pursuit and becoming lost in the jungle and then falling into the ruins, swallowed by darkness. [4] He added, "the room descriptions portray this very well and the accompanying booklet of black and white illustrations enhance the atmosphere even more. 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