SL would later become official a week later on January 23, if memory serves. For your f(t), input the number after the ee in the top-left corner. Created Jul 8, 2020. Exponential Idle is a math-inspired incremental game available on Android and iOS. \(q\) begins to slow down when you reach \(2q > c_2*c_3^{m_3}\). Subreddit for the idle/incremental game Exponential Idle, Press J to jump to the feed. Each tick has sqrt(dt) * 0.004% chance of generating a star. I'm happy to answer any questions about anything related to the game in the comment section :)Credits:Free Music by AleXZavesa from PixabayLeaderboard animation created using Flourish: URL: flourish.studio The highest known scores for . Wait for the autoprestige to prestige and swap back students to R9. about e1350 \(\tau\) in order to get R9 (\(ee14k\)) without T8, which will help you get of steepest ascent (thats basically a gradient ascent). E.g. Start accel (preferably keep it between prestiges). This will tell you how to optimize your stars. I think it could be a highly productive modeling task for students to use the various metrics provided in the game in order to determine how these values are computed. It will speed up once you hit \(1e60\) and As a result, this game really demands logarithmic and multiplicative thinking. One could imagine either planting the beans to increase the number of plants or using them to feed the community who are then better able to cultivate beans. He will be missed.- Some/most of the people on this leaderboard have been practicing a somewhat new strategy known as overpushing. Theory 5 benefits the most from active play and a lot of attention even faster at \(1e80\) and \(1e100\) etc. Want to see the responses? Press question mark to learn the rest of the keyboard shortcuts. The \(-C\) variable outside of the integral is defined as the sum of the instantaneous change in \(\rho\) caused by all of the \(c_i\) The strategy for I've looked into a few options into automating collecting this data, but haven't made anything work yet.If anyone wants a comparison of how this leaderboard looks now, here's the current top 15 (as of the publication of this video):1. Minigame Guide. Sadly, wind has since stopped playing the game. F(t)ee2000 to F(t)ee5000. 27. see full image. Each subscription will automatically renew 3 days before the expiration date for Based on everyone's numbers, I probably want to grow 3, 4, and 6 once I'm satisfied with 2. \(1e20\) milestone step. , , , 1, 775, 20, 036, , ix_iib_i, x_i012, b_ib_ib_i2mod 2, x_i3737, b10GF(2)x, , 16, 1616, 16, 37rank334, 6mod 6, 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0, 1 1 1 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0, 1 1 1 1 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0, 1 0 1 1 1 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0, 1 0 0 1 1 1 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0, 1 0 0 0 1 1 1 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0, 1 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0, 0 1 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1, 0 1 1 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0, 0 0 1 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0, 0 0 1 1 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0, 0 0 0 1 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0, 0 0 0 1 1 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0, 0 0 0 0 1 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0, 0 0 0 0 1 1 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0, 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0, 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0, 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0, 0 1 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1, 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1, 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0, 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0, 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0, 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0, 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0, 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0, 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0, 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0, 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0, 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0, 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0, 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0, 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0, 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0, 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0, 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1, 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1, 'Enter the shining place. Download GameLoop from the official website, then run the exe file to install GameLoop, 2. maximize \(g(\rho_1,\rho_2)\), i.e. Then you're in luck! ee51.293 = 10^ (10^51.293). Our goal is to \(q_2\) is a doubling while \(q_1\) is not. This theory is extremely slow at the start Note: the 2/0/0/0 0/0/0/2 swap happens at e52 tau. This is the graph of the function \(g\), taken after the first four milestones have been unlocked FYI, I ran some numbers to get an average of p* and found each attractor increases p* by roughly 10x with the average value of (x* ^ 2 + y* ^ 2 + z* ^ 2) ^ .5 going from, I also looked at how much a 1% increase in each coef increases p* (e.g. HeadedArt26 (Playspout) - ee66,0004. The values entered should come from the exact same point in time or as close together as you can get them all. No more eyeing the battery or frustrating calls at the wrong time any more. The monsters, who do nothing but wait, take increasingly large amounts of damage to defeat but produce more gold when defeated, so it is generally best for the adventurer and heroes to be fighting the strongest monsters they can access and defeat quickly. The tertiary resource is represented by psi, which unlocks new ways for the primary and secondary resources to improve the value of x. share. Exponential Idle is a math-inspired incremental game. spqcey - ee65,20314. I don't want ex to become one of these 500-games NES cartridge. The rankings jump around a lot after these updates ;)Any lengthy pauses in any player's growth will be because they didn't sign into the Google Play Leaderboard in a while, or perhaps they took a break from the game. You can click manually by tapping the screen, but that pretty quickly gets replaced with using gold to hire heroes who do passive damage whether or not you are active. Top posts april 7th 2021 Top posts of april, 2021 Top posts 2021. Running the active strats, with some modifications, will help you get You can perform change of variables to accelerate the process, buy upgrades, get rewards, and unlock achievements while earning virtual money. In the scientific notation, the 'e' means "10 to the power of what follows". All routing follows the student calculator (by Niedzielan, AfuroZamurai, and Milla) and Enjoy playing Exponential Idle on GameLoop. full network access, I would like something more obscure, math-related (or that needs logical thinking). For example, The calculator and linked google sheets was made by LEBaldy with data contributions from the entire community. This makes the theory slightly less active and easier to deal with. This shouldn't be possible without some sort of cheating. Similarly, the values of the secondary and tertiary resources are logarithmically related to the other values. Things get interesting here because the cost of purchasing more clinics is both some of the population reserve AND some of the nurses. Exponential Idle Basics. The term idle comes from the fact that most of these games are designed to progress regardless of whether the player is logged into them (or really, they just recompile based on time elapsed when you do log in). \(m_3\) is Once at 2/0/3/0, you will prioritize \(c_2\) and \(c_4\) then \(c_1\) then You I recorded a total of 6591 f(t) data points over the course of my collection, 2025 of which are within this visualization.I did eventually decide to stop collecting this data because of how much of my time it was consuming. This is a site for guides for Exponential Idle. Are you the developer of this app? Leaderboards for highest and publication multi of each theory, highest positive and negative of each lemma, highest overall and minigame stars, and a monthly updated cross platform F(t) rankings. To add more data and make the calculator more accurate, please contirbute to https . Theories 5-8. active play. T5i is only viable very late/endgame. There are also lots of interesting things to notice in these games, especially place value, order of magnitude, multiplicative and logarithmic thinking, and exponential/polynomial/linear growth. First, I think these games are a lot of fun, and games of this type generally do an excellent job of teaching the player how the features work. The first line shows 3.35 NN (I think this means 3.35*10^129) nurses, which produces 2.56.35 OO placebos/second. I feel like posting it on Reddit is just asking for trolls to ruin it. Members. However, it is usually more efficient to do multiple (2 or 3) smaller Supremacy to reach it. Before e30, you should repeat this after every publication: After autobuy at e30, you should repeat this after every publication: T5 will always give its best results from active play. And Teena Carroll has presented but not written about teaching with the game Ticket-to-Ride. Custom Theory Guide. 1. I have not taught with or supported student research about any of these games, but there are lots of papers in PRIMUS about games as pedagogy. n starts at 0 and increases by one at level 10 and 25 (after buying 10 and 25 times), Then, it increases every 25 levels until level 1500, Then, it increases every 50 levels until level 6000, Then, it increases every 100 levels until level 10000, Then, it increases every 200 levels until level 24000, Finally, it increases every 400 levels forever. My f(t) is over ee15400 and I don't have enough students to unlock Research 9. At first, T6 only finds the area under the curve of the graph \(f(q)\) from \(0\) to \(q\), which is essentially a 2d plane. Around your last pub mark within ~\(e10\), start autobuying \(c_2\) and stop autobuying \(c_1\) and \(q_1\). 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