2023 GAMESPOT, A FANDOM COMPANY. Under Saarthal - p. 2 - The Elder Scrolls V: Skyrim Game Guide | gamepressure.com. Favorite. It's best to take him out from a distance if possible. Behind the draugr is a closed wooden door. Any other ideas? While it increases Stamina, it does not increase carrying capacity. More draugrs. When you find all three fragments, you bring them to a Pedistol, after you place all three fragments on the three pedistols you will battle three ghost that killed Gauldur,one behind the other,then Gauldur's ghost will rise and forge the Amulet, thats if you defeat the ghosts.Oh, the best way to get the fragment in the locked ruins not far from the Arcane . Keep going, watching out for traps until you reach a room with a large dining table. In Geirmund's Hall sometimes the amulet is gone, in the local map indicator will appear under water. If you are stuck, the solution is below. He is an annoying archer that uses magic to create clones of himself as a form of camouflage. It's one of the first places the player goes after becoming a student, and it's just a few minutes' journey west of the College itself. Next is a swinging pendulum trap with a draugr on the other side, who can be dispatched by shooting him with an arrow through the pendulums he will attempt to come through the pendulums, and will be killed. At the top of a pillar there is another chest, which may be reached by using. To the left . At the top is a small shelving unit holding a random warhammer, a random pair of gauntlets, and a potion of healing. Set the Ivory Dragon Claw in the slot just above Daynas body to lower the bridge and continue in. Johnsen1972 Offline Posted . You enter a room with two hallways and a mechanism that only allows you to enter one at a time. Here's how to solve the Geirmund's Hall puzzle and finish the quest. The clones can be killed with a single arrow. The quest has the Dragonborn adventuring across Skyrim, exploring the Nordic Tombs of Folgunthur, Geirmund's Hall, Saarthal, and Reachwater Rock. You have to spin the pillars to match the above order. Do Not Sell or Share My Personal Information. Once past the gates, the passage descends a flight of stairs. They all die, though, as soon as he is killed. This does not work if they equip a necklace, and then equip The Gauldur Amulet second. 246 were here. You should be able to move them then (worked on Xbox 360 version). Go To Your Misc And Zoom At The Claw On The Bottom You Can See It. This will have to be repeated a lot of times depending on your level.After defeating, move on up the stairs and through the door. They are all spread across the room of course. The Gauldur Amulet was originally owned by the powerful wizard Archmage Gauldur during the First Era. The passage ahead rises and passes a burial urn on the right. This attracted the attention of the High King Harald of Skyrim, which caused him to send his best warriors and his personal battlemage Lord Geirmund. You will find an abandoned campsite by the ruins near Morthal. Take the key and the note from him. There are also spike and fire traps, and at least one live draugr. The area in front of the entrance is covered, with a stone table to the left of the door. It has its own share of puzzles and other interesting mechanics. Note that if you can not rotate the pillars even though it says activate pillar you need to leave Folgunthur and then return to the dugeon. In the next room, you have to arrange six pillars to open the door ahead. Pick it up and use it to open the first door. You might have draugrs to deal with your immediate future.Leave Tolfdir and pull the two chains in the room to uncover a door to the next area. In order to forge the amulet, you need to make your way to the Reachwater Rock, which is south of Sky Haven Temple. Sigdis will use the same tactics as before, disappearing and reappearing to shoot arrows at the Dragonborn, using four out of the six possible locations, and using shouts occasionally. look on the wall right behind the lever that shoots the spikes. The Gauldur AmuletStaff of Jyrik GauldursonGauldur BlackbladeGauldur Blackbow The quest to obtain the fragments can be started here if it was not initiated during Under Saarthal. Take the key from its hands to open the locked door opposite. He will be available for most of the dungeon. The cave is behind a waterfall, so look for that. After the three sons have been banished, there is an area that opens behind the pathway that you last entered. The Gauldur Amulet is made by combining three different fragments, each of which grants a 30 point boost to either Magicka, Stamina, or Health. There's a chest nearby with additional goodies as well. Once you are in the cave, head down to a pool. There are Necklaces in Skyrim that have more powerful, more pointed effects, but the Gauldur Amulet is generally a good starting choice for multi-class builds. Killing the thralls while in the sarcophagus prevents them from spawning during the battle. After you inform Tolfdir about the vision, he suggests looking around a bit. Geirmund's Hall and Reachwater Rock are the only tombs not to feature Word Walls. Up here you will find quite the prize: a DRAGON WALL! The trap door can be closed by activating the lever on the right wall of the staircase. VERY nice. Be careful to take the gem as it will activate a trap. Through the doorway is a room with a central stone table with a plinth in front that has another claw-shaped keyhole in the top, as well as a puzzle comprising four rotating pillars and matching symbols; the puzzle has already been solved, as another gate has been raised in an open doorway to the north. At the top is a small set of shelves on the left holding a random cuirass and a stone bowl containing an empty random soul gem, and a larger set of shelves on the right holding a random potion of healing, a random dagger, and a leather strip. Once the draugr are defeated, there is a chain to the right of the doorway that raises the gate, and sideboards on either side. Once the draugr are all dealt with, you can reopen the door behind you if you wish. Once the pillars are in place, the lever by the gate opens the door. You need to match each pillar to the carving behind it. The door opens into a tunnel in the first zone, with a random potion of healing, magicka, or stamina beside a lit brazier partway along. This was tried by disintegrating one, two and all three. The only way to fix is to reload before or during the battle. This chest is TRAPPED though, so either un-rig it or loot it and move away fast. He will then forge the amulet into a single piece, which when worn gives you +30 to your health, magic, AND stamina. On your way to a barred gate up ahead, you'll see ROTATING STATUES that you have to make MATCH those symbols. The door opposite Geirmund's resting place leads to an Arcane Enchanter plus a draugr and a frostbite spider. It also has a weight of 0, when most amulets weigh 0.5 or 1. Beware of the plate triggering a dart trap. Saving and reloading may fix this glitch. The Saarthal excavation site can occasionally be found with. Through the door to the north is a passage with another pressure plate a few paces along that triggers a flame spout trap from the statue at the corner ahead. You need to mirror these symbols on the rotating pillars in the second room. You'll go down into some water, but TAKE NOTICE of the WALL SYMBOLS HERE. Statements and footage within the video may be inaccurate, outdated, incomplete, or otherwise misleading to viewers. Sometimes when Sigdis uses Unrelenting Force it will push the Dragonborn into the water, from where it will be impossible to get out (console commands allow you to get out). Look for a lever by one of the thrones to access the other room. Once you have taken out all three of them, approach the alter to see a scene where Gauldur arrives and takes out all three of his sons. The next room contains several more draugr. Long ago, the Archmage Gauldur was murdered by his three sons, who stole his amulet of power and divided it among themselves. The best way to do this is to switch to range. No fix is known at this time, although reading "Lost Legends" may fix the quest. Rendezvous with Tolfdir there and he will take you inside.You are to meet Arniel, who can be found relatively easily. You can get this quest by finding the book "Lost Legend" and reading it, which will start this MAJOR quest. You can pick the right door if you want to grab some random loot, the continue to the left a bit and look at the left-hand side for a chest. After completing the very short quest "First Lessons," Tolfdir will give the quest Under Saarthal. At the entrance to Gauldur's grave, there is a false wall which leads to some leveled loot with the wall automatically unveiling itself upon clearing the dungeon, An adept-locked chest containing leveled loot and potions in the water below the pillar in Reachwater Rock, in the chamber where the Emerald Dragon Claw was found. Every time he teleports, the battle temporarily stops, which allows restoration of health and saving the game. As you approach the tomb, the last Gauldurson brother will spring forth: Sigdis. I tried it backwards but I couldn't get a snake at the top nor a bear at the bottom. Reward Subsequently, reading the Writ does nothing. The lever to the left of the leftmost throne opens the door to the room with pillars to unlock the grille covering a staircase (from the left, Hawk-Whale-Snake) plus a soul gem trap. Open the lever on the left throne to enter this room and move some tiles. Careful of the poisonous arrow floor trap as you move down. The easiest way to attack him is with stealth and ranged attacks. In addition, they both feature only one internal area. Proceed further and fight some draugrs in the next room. Another good thing to do is to kill Mirkul ASAP. From where you found Daynas Valen's body is where we'll start (if you're just now reading this, enter the ruins and proceed until you DO find him: you can't miss him). The fragment in Saarthal can only be found by joining the College of Winterhold and completing the quest "Under Saarthal.". A Gauldur Amulet Fragment and enchanted sword, Gauldur Blackblade, are on his corpse. You can jump down from here and retrace your steps to the entrance. The quest is now over, but be sure to grab the gold from Gauldur's remains as well as loot the chest you'll find as you make your way back to the world map. The sideboard to the right when facing the gate has a random shield on top. Behind Jyrik is a giant sphere. Stock up on hanging moss before you get out. Update: Reload does not always work. Reload the game, go in, and go straight to the dead adventurer on the hill. Sometimes you may be able to wear this in addition to another necklace. Arniel asks you to find four artifacts. Additionally, the Ghosts' use of Unrelenting Force may cause one to get stuck on the platform that the Ghosts who have not yet fought are on this may cause them to not be able to get back down. In addition, the "real" Sigdis can be identified by being the only one wearing an Ancient Nord Helmet. may b glitched. Well, we're already in Folgunthur, so let us start there. The stairs descend a long way to reach a shallowly flooded passage patrolled by two frostbite spiders. There is a single urn on the right among the sarcophagi, a burial urn at the rear on the right, and two flights of stairs at the rear blocked by spears. In fact, once you read his notebook, the "Investigate the Gauldur Legend" part will be complete, and will now separate into THREE new objectives: So know we have three objectives to do. Immediately to the right you will find ArchmageGeirmund, except he's not what you'd expect. Inside is yet another claw door, this time using the combination of the Ivory Dragon Claw: Hawk, Hawk, Dragon (again, from the top down). The deserted camp of Daynas Valen and his group of hired adventurers is just a few paces west of the entrance. At this point, the Under Saarthal quest should be followed. The path to the left leads to a strong leveled draugr. They really want to keep his amulet to themselves, eh?-----Check out the NimsGaming Livestreams!http://www.twitch.tv/nimsgamingBe. The levers operate large rotating stones that block one of two doors in the corners behind the thrones, such that one door opens while the other closes. Further up the path is a claw door, which can be unlocked by rotating the rings to match the combination inscribed on the palm of the Emerald Claw: Bear, Whale, Snake (from the top down). You will need to confront the three brothers, one after the other, to complete the quest. He does one better than when you last fought him, as he summons THREE illusions instead of two. SEVERAL Draugr will rise with him, so hopefully you have a companion or a handy shout ready to even the odds. If you are struggling, pull the levers in the order indicated below. The quest begins in Folgunthur by reading the journal of Daynas Valen, which is located under a tent in the camp outside of the tomb. If several attempts at reloading and retrying the pillars is not successful, restarting the quest may be required. Disable these traps by using some Destruction spells on it a couple of times.Time to arrange four pillars again in order to open the door. The path continues to a room with two thrones. If you don't have the ivory claw I believe it is found in Dead Men's Respite west of Morthal. Beyond the door is a passage, with an urn and a burial urn on your right, and a stone table in front of you holding a small coin purse, a random sword, and a random helmet. go to your items go to the claw you need to use press the right stick button and look on the bottom of the claw and you should see the code pattern. If the Dragonborn is standing in certain parts of the dungeon the weapon may be dropped outside the mapping making it impossible to retrieve. This area contains a chest and some items surrounding the chest. There are two platforms in the middle of the room and one small section to the left and a room to the right. Do as instructed and wear the amulet, then cast a spell (any spell) on the wall where the amulet was. As you get about halfway through the hallway, the lights will go out and SIX Draugr will rise out of the nearby tombs (hit them while they are getting up!). The Gauldur Amulet increases your Health, Stamina, and Magicka by 30 points each. He is the father of three sons: Jyrik, Mikrul, and Sigdis. Turning the console off and reloading the game fixes this issue. Folgunthur is a medium-sized Nordic ruin located southeast of Solitude. Favorite games include Destiny 2, Kingdom Hearts, Super Metroid, and Preybut mostly Prey. Once inside, you will have to face all three bosses that you faced in the earlier quest of retrieving the amulets individually. As he raises from the tomb, kill him and the rest of the Draugr won't even wake up! 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